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Nodes, oh so many nodes...

by Auto · in Artist Corner · 08/04/2003 (2:28 am) · 4 replies

Thanks for all of the help thus far folks. Im actually about to complete my first fighter jet. Just for finishing touches, Im working on contrails. Specifically, jets. What do I label a node that will mount a thruster particle emitter? I've looked through a lot of the documentation on nodes so maybe its not a new node I need, dunno. But Im looking for someway to use this variable:
"forwardJetEmitter = xemitter;"
Thanks

#1
08/04/2003 (4:25 pm)
According to the Node Documentation Contrails are the wisps of air that come from the tip of the wings. I would guess they get placed where you need them and call them Contrail0, 1, 2.
I am not sure about flying vehicle 100% but the docs say for jet nozzles your emmitter NODE in the model should be named JetNozzel<#>(and the following numbers for each node 0-9 or whatever).
The Source code say's JetNozzle0,and 1 are for Thrustforward 3 and 4 are for thrustDownward and JetNozzleX are for thrust backwards.
I am not sure if "X" should be in the name of the node or if X represents any additional jet nozzle nodes.
From looking at the "Add Feild" line in the source I would say to use that statement in your post you would be looking at somthing like.
"forwardJetEmmitter = ,.
This is of course an explaination of what needs to be entered in the feilds.

If your not following I can try again
Matt
#2
08/05/2003 (1:14 am)
Thanks for the reply.
I followed what you said, very helpful. The Documentation you linked me to was an excellent resource as well. But for some reason there is no response from my new node labeled 'JetNozzle0' I am using an existing particle emitter that is working perfectly for the contrails. I am not using Max3D, but Milkshape instead. Everything else has worked perfectly, so I doubt that is the problem, but it could be.
#3
08/05/2003 (11:40 am)
I am not sure about Milkshape but somtimes with MAX you got check your pivoit points. Possibly could be the wrong alignment on it and the particle is not showing up cause its inside the model. Just a shot in the dark.

Also is your script OK. Have you checked it in the console to make sure its compiling. Also you might try using the same particle from your contrail on your jet to make sure your particle is OK.

might help some.
Matt
#4
08/05/2003 (8:57 pm)
Hmm checked for some twisted nodes, tried facing them in different directions, no luck. I have the same emitter working on the contrails - its so big it would show up even if it was facing inwards. I'll keep on tweaking around with it and post if I figure out anything.
Thanks for the help thus far.