A VectorPtr of SimSet's
by Ron Yacketta · in Torque Game Engine · 08/01/2003 (9:02 am) · 2 replies
Folks,
Looks like I am loosing it here..
I tried the following
VectorPtr TokenSets;
TokenSets.push_back(Sim::gSomeSet);
get the following compiler error
what is the issue? seems logical to me (today)... I also tried an array of SimSet's
SimSet * TokenSets[] = { Sim::gSomeSet, Sim::gSomeSet2, };
and get an access violation when I do the following
TokenSets[#]->addObject(object);
any thoughts?
-Ron
Looks like I am loosing it here..
I tried the following
VectorPtr
TokenSets.push_back(Sim::gSomeSet);
get the following compiler error
C:\elements\engine\elements\gameToken.cc(60) : error C2143: syntax error : missing ';' before '.'
C:\elements\engine\elements\gameToken.cc(60) : error C2501: 'MySets' : missing storage-class or type specifiers
C:\elements\engine\elements\gameToken.cc(60) : error C2371: 'MySets' : redefinition; different basic types
C:\elements\engine\elements\gameToken.cc(59) : see declaration of 'MySets'
C:\elements\engine\elements\gameToken.cc(60) : error C2143: syntax error : missing ';' before '.'what is the issue? seems logical to me (today)... I also tried an array of SimSet's
SimSet * TokenSets[] = { Sim::gSomeSet, Sim::gSomeSet2, };
and get an access violation when I do the following
TokenSets[#]->addObject(object);
any thoughts?
-Ron
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