Game Development Community

Tread3D and source code

by Bil Simser · in Artist Corner · 08/01/2003 (6:41 am) · 7 replies

Hi guys,

Found this little gem while I was floating around. It's called Tread3D and is a woldcraft/quark/etc. clone for editing maps. It supports hl/quake/etc. The source has been released and is free for usage.

This might be a candidate for an "official" torque map tool but someone would have to take it on and get it producing .dif files.

The website is being moved so downloads are unavailable. You can find the new site here:
www.joecodegood.com/index.html

If you click on the old site homepage here:
www.planetquake.com/tread

You can find screenshots and information about the program.

#1
08/01/2003 (8:31 am)
Only trouble is the size of the package : 200 megs, when I looked on July 30th or 31st...
But you're right Bill, it's certainly worth looking into it, especially if it could be ported to linux and MacOS X fairly easily : bang, we have interiors covered on all supported platforms...
Definitely interesting :)

Edit : It seems the download is now only around 30 megs. That should make it accessible to more people to tinker with.
#2
08/01/2003 (3:41 pm)
I was looking at that aso but couldn't find the downloads page. That might be nice. Ther already is a Q2 Q3 editor out there for linux. Source is also availible for it.Quest is the name of it but I haven't ever used it. They do have both win32 and linux version with source. OSX shouldn't be that hard to come up with. I wouldn't know.
Matt
#3
08/02/2003 (4:53 am)
The download link has been updated for the package in the first post. It's only about 30 megs now. Apparently, there was some extra stuff that shouldn't have been in the first one :)
#4
08/02/2003 (6:09 am)
Just downloaded the package and taking a look at it. It's not bad (needs some setup to get it compiled). The code provides a nice modular approach with api's for the various games, rendering and plugins.

Whoever packaged this thing up needs to be a little more careful. Not only is the entire resources directory zipped up and duplicated inside the main download, they also have a lot of the VC6 program databases (not needed for compiling as VC6 will build them on the fly) which take up most of the 30mb zip. After cleaning it out I can get the zip down to <10mb.

The only problem I see is the CJ60 Code Jockeys extension library (not to be confused with the Code Jockey software for MFC that's out there too). CJ60 seems to be a free, open source library but the source isn't provided with the distribution and the homepage is down (a Geocities site). All it provides is visual enhancements but being MFC based the first step would be to convert the code to something like wxWindows for cross platform capabilty so this would eliminate the need for CJ60.

Something to take a look at anyways. Not sure if I have time to write up a Torque plugin for it but will look at it.
#5
08/02/2003 (2:52 pm)
Hey Bil did you find a copy of the CJ60 extensions that it needs? If possible could you zip them up for the rest of us.

Thanks
#6
08/02/2003 (10:26 pm)
Actually they are included in the zip download. There's a file called cj60.zip included inside the 30mb download. Unzip that and build the static lib and you'll be able to compile the main program.
#7
08/03/2003 (5:13 am)
Ahh he fixed the zip, the one I downloaded was 201 megs with no library.

Thanks