Difference between the different IMPLEMENT_XXXX_CALLBACK ?
by elvince · in Torque 3D Professional · 08/05/2010 (8:54 pm) · 5 replies
Hi All,
Can someone explain me what's the differes between
IMPLEMENT_CONSOLE_CALLBACK
// Again, temporary macros to allow splicing the API while we still have the console interop around.
What does that mean
IMPLEMENT_CALLBACK ??
IMPLEMENT_GLOBAL_CALLBACK
/// Used to define global callbacks not associated with
/// any particular class or namespace.
IMPLEMENT_NEW_CALLBACK ??
This is new in Beta 2 but it seems to be something important to understand to develop the console callback
Thanks,
Ps: In release note, it is mentioned DECLARE_CONSOLE_CALLBACK but it doesn't exist. only DECLARE_CALLBACK exist for all implement_XXXX
Can someone explain me what's the differes between
IMPLEMENT_CONSOLE_CALLBACK
// Again, temporary macros to allow splicing the API while we still have the console interop around.
What does that mean
IMPLEMENT_CALLBACK ??
IMPLEMENT_GLOBAL_CALLBACK
/// Used to define global callbacks not associated with
/// any particular class or namespace.
IMPLEMENT_NEW_CALLBACK ??
This is new in Beta 2 but it seems to be something important to understand to develop the console callback
Thanks,
Ps: In release note, it is mentioned DECLARE_CONSOLE_CALLBACK but it doesn't exist. only DECLARE_CALLBACK exist for all implement_XXXX
About the author
Recent Threads
#2
So I will stick to the Implement_Callback and not use the other.
For my background, I will be glad to have the definitions and when to use the other functions. They might specific to certain case and this will be interesting to know that.
08/06/2010 (6:36 am)
Thanks Michael.So I will stick to the Implement_Callback and not use the other.
For my background, I will be glad to have the definitions and when to use the other functions. They might specific to certain case and this will be interesting to know that.
#3
IMPLEMENT_GLOBAL_CALLBACK is for implementing a callback that is not bound to an object.
The other specializations of the macros can generally be ignored. The XXX_CONSOLE_XXX versions are for defining something specific to the console interop whereas the XXX_NEW_XXX versions are for defining something specific to the engine API interop which however is not used in the codebase. So neither versions are really useful for general use ATM.
08/06/2010 (9:22 am)
IMPLEMENT_GLOBAL_CALLBACK is for implementing a callback that is not bound to an object.
The other specializations of the macros can generally be ignored. The XXX_CONSOLE_XXX versions are for defining something specific to the console interop whereas the XXX_NEW_XXX versions are for defining something specific to the engine API interop which however is not used in the codebase. So neither versions are really useful for general use ATM.
#4
08/08/2010 (7:47 am)
thanks for the clarifications.
#5
But nothing about if you don't want to have a method you just want to call a script function. I think it is IMPLEMENT_GLOBAL_CALLBACK. looking at examples of how to use it, but would be nice to have it added to the docs.
10/08/2010 (11:36 pm)
I see this in the official docs: http://docs.torquepowered.com/torque-3d/official/index.html?content/documentation/Beginners%2520Guide/World%2520Editor/TerrainEditor.htmlBut nothing about if you don't want to have a method you just want to call a script function. I think it is IMPLEMENT_GLOBAL_CALLBACK. looking at examples of how to use it, but would be nice to have it added to the docs.
Community Manager Michael Perry
ZombieShortbus
It was developed to aid in the big documentation project we just delivered on. You can find the most common examples sprinkled through all the main classes exposed to TorqueScript.