T3D Crash at startup - LOGGED
by Bobby Leighton · in Torque 3D Professional · 08/05/2010 (4:34 pm) · 4 replies
The Toolbox will run but after I try to run any mission they all crash. This is just a frsh install by the way, and ALL my Drvers are up to date as far as i know, and the last version of Torque runs fine.
Here is the Console log(Although it diesnt give to many hint, but some specs are here):
//-------------------------- 8/5/2010 -- 12:30:29 -----
Processor Init:
AMD (unknown), ~2.61 Ghz
FPU detected
MMX detected
3DNow detected
SSE detected
SSE2 detected
HT detected
MP detected [1 cores, 4 logical, 1 physical]
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Done
SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available.
GFX Init:
Direct 3D (version 9.x) device found
Null device found
DebugDrawer Enabled!
--------- Loading DIRS ---------
--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: ATI Radeon HD 5700 Series (D3D9)
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes
Using Direct3D9Ex: No
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'ATI Technologies Inc.'
o Card : 'Radeon HD 5700'
o Version : '2.0.105.0'
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- Loading card profiles...
- Loaded card profile core/profile/D3D9.cs
- Loaded card profile core/profile/D3D9.ATITechnologiesInc.cs
<input> (0): Unable to find function GFXCardProfiler::getVersion
- No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD5700.cs exists
- No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD5700.201050.cs exists
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
% - Initialized Core
--------- Initializing Directory: scripts ---------
Is there a way to make Torque give me more debug information that may be more helpfull
Also I am running Windows 7x64 Pro
Thanks in advance, I would love to see all the new stuff:O)
Here is the Console log(Although it diesnt give to many hint, but some specs are here):
//-------------------------- 8/5/2010 -- 12:30:29 -----
Processor Init:
AMD (unknown), ~2.61 Ghz
FPU detected
MMX detected
3DNow detected
SSE detected
SSE2 detected
HT detected
MP detected [1 cores, 4 logical, 1 physical]
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Done
SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available.
GFX Init:
Direct 3D (version 9.x) device found
Null device found
DebugDrawer Enabled!
--------- Loading DIRS ---------
--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: ATI Radeon HD 5700 Series (D3D9)
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes
Using Direct3D9Ex: No
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'ATI Technologies Inc.'
o Card : 'Radeon HD 5700'
o Version : '2.0.105.0'
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- Loading card profiles...
- Loaded card profile core/profile/D3D9.cs
- Loaded card profile core/profile/D3D9.ATITechnologiesInc.cs
<input> (0): Unable to find function GFXCardProfiler::getVersion
- No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD5700.cs exists
- No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD5700.201050.cs exists
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
% - Initialized Core
--------- Initializing Directory: scripts ---------
Is there a way to make Torque give me more debug information that may be more helpfull
Also I am running Windows 7x64 Pro
Thanks in advance, I would love to see all the new stuff:O)
#2
08/08/2010 (5:30 pm)
Thank you, those are what I was looking for!
#3
08/30/2010 (10:07 pm)
Logged as TQA-1004
#4
09/22/2010 (7:50 pm)
Thanks for looking into this, but I am afraid it might have been related to my PC becasue after i re-installed DirectX SDK(for something else) everything was working, although Beta 3 is FAR more stable and i have moved it, so I guess just thanks you for logging it, and looking into it anyway:O)
Associate Michael Hall
Big Kid Games
For actual debugging of the executable/source (which you most likely need to do) you'll need to compile a debug version and let VS do it's stuff.