Building a Mac Distributional package from windows
by Jeff Kelsey · in Torque 3D Professional · 07/27/2010 (2:21 pm) · 2 replies
I have been working on a torque 3d project for a couple months, but I only recently tried to build the install package for a mac test. I noticed that if you check the "I have modified the source code" box, you cannot build for Mac in the torque 3d package project dialog . In fact, even when I uncheck this, and build with Mac as my only target platform, I am still getting an .exe output file.
Has anyone successfully built a mac install from a windows pc in torque 3d? What am I missing?
Has anyone successfully built a mac install from a windows pc in torque 3d? What am I missing?
#2
07/27/2010 (2:57 pm)
I understand that you won't be able to build it if you change the source code , but what confuses me is it doesn't seem to work even if you don't change the source... Why even have that button on the package gui?
Associate David Montgomery-Blake
David MontgomeryBlake