Game Development Community

Building a Mac Distributional package from windows

by Jeff Kelsey · in Torque 3D Professional · 07/27/2010 (2:21 pm) · 2 replies

I have been working on a torque 3d project for a couple months, but I only recently tried to build the install package for a mac test. I noticed that if you check the "I have modified the source code" box, you cannot build for Mac in the torque 3d package project dialog . In fact, even when I uncheck this, and build with Mac as my only target platform, I am still getting an .exe output file.

Has anyone successfully built a mac install from a windows pc in torque 3d? What am I missing?

#1
07/27/2010 (2:33 pm)
I'm not sure if the Mac application is included under Windows. If you change the source code, you will have to compile it on a Mac since you will need a number of Frameworks included with XCode and the Mac SDK that are not legally distributable outside of that platform.
#2
07/27/2010 (2:57 pm)
I understand that you won't be able to build it if you change the source code , but what confuses me is it doesn't seem to work even if you don't change the source... Why even have that button on the package gui?