Particle Orientation: Aligned
by ChromeFly · in Torque Game Builder · 07/25/2010 (2:35 pm) · 2 replies
Hi,
I'm fairly new to TGB--just recently trying to get my feet wet.
Am I mistaken in my understanding of what the particle "orientation" mode "aligned" should be doing? It seems to me that the particles are rotated the opposite direction that they should be. If I have an arrow particle, should the arrow not be pointing radially away from the emission point?
Am I doing something wrong, or is this expected behavior? If so, is there a way to accomplish the "arrow pointing radially away" effect? Thanks!
I'm fairly new to TGB--just recently trying to get my feet wet.
Am I mistaken in my understanding of what the particle "orientation" mode "aligned" should be doing? It seems to me that the particles are rotated the opposite direction that they should be. If I have an arrow particle, should the arrow not be pointing radially away from the emission point?
Am I doing something wrong, or is this expected behavior? If so, is there a way to accomplish the "arrow pointing radially away" effect? Thanks!
Associate William Lee Sims
Machine Code Games
%s = new t2dParticleEffect() { scenegraph = ArcadeScene; effectFile = "game/data/particles/arcadeSparks.eff"; layer = 0; size = "32 32"; position = %position; }; %pe = %s.getEmitterObject( 0 ); %pe.setAlignKeepAligned( true ); %s.playEffect();