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Can someone test this for me on a Mac?

by Robert Carroll · in Torque Game Builder · 07/22/2010 (5:04 pm) · 4 replies

I've never used a Mac and I'm assuming that everything that it needs to run on a mac is in the Final Build but I don't know how well it would work on a mac (if it works at all)

Click the Download Button at the top

#1
07/22/2010 (9:10 pm)
Got an error "Page not found" when clicking on link.
#2
07/22/2010 (9:46 pm)
Oh sorry here its http://www.reagaming.com/finalstand.htm
#3
07/22/2010 (10:06 pm)
1. The zip file contains a "FinalStand[MAC]Installer.exe file. If I try to run this, it want's to run under windows (bootcamp).
2. If I run the applicaiton "Final Stand Mac LITE [BETA], it sits and bobs in the doc, but never opens. It eats up 100% of the CPU, until I terminate it.

The console log shows these errors:

Torque Game Builder (v1.7.5) initialized...
Loading compiled script /Users/jaimi/Downloads/Final Stand Mac LITE [BETA]/resources/checkersArt/resourceDatabase.cs.
% Game Resources : Loaded Resource checkersArt
Loading compiled script /Users/jaimi/Downloads/Final Stand Mac LITE [BETA]/game/managed/datablocks.cs.
ImageMap(RF13UrbanHeadImageMap)SrcBitmap(game/data/images/RF13UrbanHead.png) Error: 'Invalid Bitmap File!' (2)
t2dAnimationDatablock::onAdd() - ImageMap Datablock is invalid, cannot create animation! (RF13UrbanHeadImageMap)
game/managed/datablocks.cs (0): Register object failed for object RF13UrbanHeadAnimation of class t2dAnimationDatablock.
ImageMap(RF13UrbanArmImageMap)SrcBitmap(game/data/images/RF13UrbanArm.png) Error: 'Invalid Bitmap File!' (2)
ImageMap(RF13UrbanArm2ImageMap)SrcBitmap(game/data/images/RF13UrbanArm2.png) Error: 'Invalid Bitmap File!' (2)
#4
07/22/2010 (10:12 pm)
I know some of the images are gone but... I have never used a mac so I have no idea what to do :( I guess the installer I'm using is for Windows only. Ok, thanks I guess I'll have to take MAC off the options :(