Game Development Community

Tip of the Day : not enough volume on the iDevice?

by Scott Wilson-Billing · in iTorque 2D · 07/22/2010 (8:49 am) · 3 replies

Then you can change the Torque (OpenAL) master volume fro 80% to 100% of the iDevice

Goto defaultPrefs.cs in projectFiles/common

Find this line:

$pref::Audio::masterVolume   = 0.8;

and change it to

$pref::Audio::masterVolume   = 1.0;

Everything is much louder now :)

#1
07/22/2010 (11:05 pm)
Yeah, that's a good tip. I learned about that one a few weeks back when I was working on that "pauseAll" thing. By chance I found a thread that talked about it, but up until that I'd been frustrated by the low volume for months. I thought perhaps is was just me, otherwise I would have mentioned it.

BTW, it seems to be non-linear because going from 0.8 to 1.0 seems to make a much bigger difference than 20%. It goes from being barely audible to LOUD.

#2
07/22/2010 (11:13 pm)
Yep, very loud. I was getting extremely frustrated as well and also found a thread on a different Torque forum - might have been the 3d?

I'd like to see a couple of stickies:

- Top Torque Tips

- Troublesome Torque

Collect all this stuff together in one place and give everybody a helping hand.
#3
07/23/2010 (1:34 am)
Yeah, I think the one I found was from a different forum, and that was just by chance as I was looking for stuff about pausing audio. There is a lot of very useful information in the forums, some from years ago, but it's not always easy to find them. It would be great if we could collect all of this stuff together.

I try to keep notes on the things I've discovered, but sometimes I even forget to do that and I end up searching some of my old threads to rediscover what I did.