texture2bm8 no worky
by Robert Blanchet Jr. · in Torque Game Engine · 08/14/2001 (8:01 pm) · 3 replies
It doesnt work. :P
Right around the time it would be done validating the png, it gives an Application error.
The instruction at "0x00402c15" references memory at "0x2f39ee7c". The memory could not be 'read'.
Seems like a pointer or some other variable is trying to reference memory that was removed from the heap. I'll try to catch it in the debugger.
Right around the time it would be done validating the png, it gives an Application error.
The instruction at "0x00402c15" references memory at "0x2f39ee7c". The memory could not be 'read'.
Seems like a pointer or some other variable is trying to reference memory that was removed from the heap. I'll try to catch it in the debugger.
#2
08/14/2001 (9:24 pm)
Welp, after about 100 compiler warnings about type mismatches and so forth, I had compiled the texture2bm8 file instead of using the .exe that came preassembled for me. The compiled version does work, but all the compiler warnings need to be fixed imho :)
#3
08/15/2001 (10:33 am)
Definitely. The warnings are very annoying, but Rick and I haven't had a chance to go through and them clean up. Been very busy ever since we got the code :)
Torque Owner Tim Gift