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Warnings in console....missing textures (Head version)

by Injae Jeong · in Torque Game Engine · 07/23/2003 (2:37 pm) · 3 replies

Hi,
I downloaded the head version. While going through the console.log I found the following errors:
///
Mapping string: MissionStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Could not locate texture: fps/data/interiors/test/maps/ORIGIN
Could not locate texture: fps/data/interiors/test/maps/TRIGGER
Could not locate texture: fps/data/interiors/test/maps/FORCEFIELD
////

I can not figure out where does this error gets generated. I get the same errors even when I load my own missions. Is it being generated b .ter files? It does not cause any crash; they are more like warnings. But I would like to clear them anyways. In one warning the name "fairfax" also popped up. :) Any suggesstions, pointers, help will be greatly appreciated.

thanks.

#1
07/29/2003 (1:41 pm)
I am seeing this also... what causes this?

- Brett
#2
07/29/2003 (3:50 pm)
Since those textures are not ever shown, there's no reason to crash if you're missing them. They should however, still be in the proper directories. It doesn't matter what they look like, if you don't have them anywhere, just copy any small tex over and rename it (3 times).
#3
07/30/2003 (9:28 am)
Those texture names are hardcoded inside the engine I think, they are used in the map editor (Worldcraft, Quark, etc) to specify that a brush is a different kind of brush, so the engine looks for those texture names in order to do special stuff to them. I think those warning should be removed and the ForceField check should be completely removed since there are no ForceFields in TGE at all.
If I could run TGE on this Radeon Mobility... *sigh*