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Map2dif, no textures????

by Lysias Pierris · in Torque Game Engine · 07/23/2003 (9:48 am) · 2 replies

I created platform in WorldCraft Hammer and then I exported it as .map file. I put it inside the folder with the textures that I used and put map2dif in the same folder too. If I run "map2dif -o -t mymap.map" it gives an error of not finding a texture. The texture though is in the folder and is viewable from Worldcraft... It is in Jpeg format, and actually it is from the textures that come with torque. Anyway if I replace the texture with another I get the same error. I don't really know what it happening this is strange. I tried with map2dif that comes with crimeforce too see if my map2dif is buggy but still the same. Even if I try to compile one of .map files of crimeforce I get the error of not finding a texture...

PLEASE HELP :-D

#1
07/23/2003 (10:09 am)
You have the code,
I suggest checking the code and the section that parse's parameters. so you can get to know them..
I cannot recall if it has a /help feature...

One of the parameters you provide tell it where to read textures from.

why arent you using the worldcraft compile methods?

you dont need to do this at the command line.
find the documentation that details setting up worldcraft.

then all will be well.
#2
07/23/2003 (11:20 am)
If you have the map in the same folder as the textures you only need to run map2dif mymap.map