Game Development Community

OpenFent 2.5 with turn based multiplayer

by Seb Grinke · in iTorque 2D · 07/08/2010 (1:31 am) · 17 replies

Looks like this just launched with a ton of new features including turn based multiplayer...

http://openfeint.com/developers/openfeint25

#1
07/08/2010 (1:32 am)
Yep, it does look interesting. I had to upgrade from OS 2.4.5 to 2.5. to get OF working with iWT and iOS4 SDK.
#2
07/08/2010 (1:48 am)
Ah - does that explain why my App using OF 2.4.5 seems to sometimes crash on loading? I just got rejected because of it.
#3
07/08/2010 (2:57 am)
Seb, it does it you compiled against SDK 4 and a deployment target >= 3.0.
#4
07/08/2010 (3:18 am)
Hey Scott
I believe I compiled with SDK4 and OS3.2. Just to check what were the symptoms you experienced? My build seemed to sometimes crash on loading after taking a long time. The report from Apple says they experienced this on an IPod Touch running OS4, which is what I was testing on.
It hurts to be rejected!
#5
07/08/2010 (3:50 am)
Yep, same bug, sometimes loads, takes forever, most often crashes. After switching to OF 2.5 it has been fine.

I got rejected yesterday for having a wrong description in my "What's new in this version" text! They approved it pretty quickly after I corrected the text and pleaded with them!
#6
07/08/2010 (6:20 am)
hehe what did you have in the description that killed ya?
#7
07/08/2010 (7:25 am)
Marc, I said this:

- FaceBook Connect and Twitter

I should have said this:

- FaceBook Connect and Twitter via OpenFeint

Technically they were correct - you need an OF account to use the FBC and Twitter features. Didn't expect to get rejected for it though.
#8
07/08/2010 (3:12 pm)
Ahh I see :)
Guess such a reject might be expected cause it does hide the fact that a 3rd party aside of your app and FB / Twitter get the login credentials but especially the possibility to "spam" you
#9
07/09/2010 (2:54 am)
Hey Scott are your achievements still working after installing OF 2.5? I've just noticed that mine don't work any more - I get a popup with blank text and the achievement is now awarded... investigating now.
#10
07/09/2010 (3:18 am)
Nope :( They are blank and not unlocking. Thanks for spotting Seb.
#11
07/09/2010 (3:28 am)
Sounds like a bug in OF 2.5 then. I've mailed OpenFeint and posted on their forums about it. I tried single stepping their code but I'm still a bit of a noob with Objective C and it's hard to see what's going on. Let me know if you get anywhere - that's two submissions OF has screwed up for me this week!
#12
07/09/2010 (7:11 am)
Aha - looks like there is a new interface for achievements.

http://www.openfeint.com/ofdeveloper/index.php/kb/article/000073

I just need to figure out wtf a delegate is and then I should be able to fix it...
#13
07/09/2010 (10:07 am)
Seb, I emailed them as well. I wouldn't put too much effort into the new API - I got one of our devs to give it a try and guess what, it doesn't work either :(
#14
07/09/2010 (10:15 am)
Someone just responded on the OpenFeint forums, apparently it's a server issue...

"They've got a problem on the backend. You can check the status here: http://twitter.com/OpenFeintStatus"

I managed to build the example but it wouldn't log on to OF, is that the problem your dev had? My guess is this is all teething problems from the launch of 2.5. Don't be too hard on them - Sony had similar issues with Home and Playstation online at times...

#15
07/09/2010 (11:09 am)
Thanks Seb. Shame I rejected the binary :(
#16
07/09/2010 (11:51 am)
Sorry to hear that! I guess it goes to the back of the queue. I spent 5 hours learning about delegates to implement their new interface. At least we know to check that Twitter page now when we get OF problems. I'm gonna submit a new version tonight and then check it when their server comes back up to make sure it all works. The good news is I got Bluetooth working!
#17
07/09/2010 (1:22 pm)
Yep, in future I'll check their Twiiter :( Congrats on the bluetooth!