Game Development Community

Using DTS only player

by Richard Dost · in Torque Game Engine · 07/22/2003 (9:31 am) · 1 replies

Hi,

I have been playing with the example provided with the SDK, and I tried to replace the player model with my own model, but instead of having the sequences in separate DSQ files I want to have all the animation data in a single DTS file. I suppose this should be possible but I haven't been able to do it yet :(

Any pointers or resources to do this? Thanks in advance.

#1
08/02/2003 (11:23 pm)
Yes, you will need to create Sequence Helpers. From 3DSMax, click on the "Helpers", then pick the dropdown, and pick General DTS Objects, then hit Sequence.

Place this anywhere in your scene and give it a name.

So, let's say you make 4:

Run
Swing
Duck
Jump

Next, you need to go into the Graph Editor->Track View

Then you need to edit the sequence helpers in here, so the file knows which frames belong to which animation.

You might pick Run, then place the Keyframes at 2 and 15. This means the run animation would be from 2->15.

Hope this helps.