From artist to scripter - need direction!!!! (Updated)
by Sean Brady · in General Discussion · 07/04/2010 (4:21 am) · 7 replies
Hello I am contacting the community to ask for some direction concerning the profession of scripter/designer. I was just wondering should someone starting out spread themselves across many different moddable games/game engines or should they stick to one preferred avenue?
I have tried art and eventually grew to hate it, at least now i have some direction..... thank god!
Thank you for your time and consideration.
Sean.....
I have tried art and eventually grew to hate it, at least now i have some direction..... thank god!
Thank you for your time and consideration.
Sean.....
About the author
Professional mouth!, getting projects complete is the only problem.
#2
i am not joking, to me its so damn soul sucking. Another model, unwrap, texture, Another model, unwrap, texture, Another model, unwrap, texture, and on the cycle goes.
Bleedin' boring!
07/04/2010 (8:34 am)
Cheers, thats a good way to look at it. Quote:I have tried art and eventually grew to hate it
i am not joking, to me its so damn soul sucking. Another model, unwrap, texture, Another model, unwrap, texture, Another model, unwrap, texture, and on the cycle goes.
Bleedin' boring!
#3
i think that maybe you are not a true artist... maybe think on another position like level designer, game designer, etc... or... in the other hands sometimes when you master a job its feeling boring... i like programming but sometimes i'm feeling boring to, so i need to stop and make other thing or learn or make something new... play the settlers and you will know what i'm saying... :D
07/04/2010 (10:27 am)
Quote:i am not joking, to me its so damn soul sucking. Another model, unwrap, texture, Another model, unwrap, texture, Another model, unwrap, texture, and on the cycle goes.
Bleedin' boring
i think that maybe you are not a true artist... maybe think on another position like level designer, game designer, etc... or... in the other hands sometimes when you master a job its feeling boring... i like programming but sometimes i'm feeling boring to, so i need to stop and make other thing or learn or make something new... play the settlers and you will know what i'm saying... :D
#4
Just because someone does not like 3d doesnt mean they are not a true artist. 3d is only one avenue.
I went to other forms of art and just stopped doing game art in general which felt good; (the art I am doing now mainly includes traditional art and cartooning).
I know what saying ;) we all need a change/break from what we are doing now and again.
07/04/2010 (12:27 pm)
I should have rephrased the statement to 'I have tried 3d game art'...... as I was an artist in everything except 3d. I tried many forms but as soon as 3d became a part of my arsenal that love just went away. 3d has such a widespread popularity and necessity in the employment of game artists that it seem like i had no choice and that cause me to decide to change over to something else that i enjoyed.Just because someone does not like 3d doesnt mean they are not a true artist. 3d is only one avenue.
I went to other forms of art and just stopped doing game art in general which felt good; (the art I am doing now mainly includes traditional art and cartooning).
I know what saying ;) we all need a change/break from what we are doing now and again.
#5
Try 2d/3d FX? Making particle systems is actually a lot of fun and requires as much art as science.
You could also do animation (rather than model/texture). It's immediately gratifying, and it has a lot of depth to be explored personally.
There's environmental artists who design detailed props and sprawling landscapes.
Concept art, while hard to get into, is probably the "purest" art in games.
Studios will either require experience in their personal level editor or "Unreal/UDK" quality level editors (AAA). They don't much care about personal work or "off" engines as long as what you show them is great.
If you want to get into Level Design, Game Design, Envoronmental or FX types of jobs, they'll require some scripting knowledge. Enough that you can implement your art without nagging their engineers.
Just decide what you like the most and tailor your work to a specific area (and ideally, a specific studio.)
07/07/2010 (9:48 am)
Make.... 2d games? iPhone is as big as ever, Flash is still going strong, and andriod is a whole new frontier for low spec games that employ 2d art.Try 2d/3d FX? Making particle systems is actually a lot of fun and requires as much art as science.
You could also do animation (rather than model/texture). It's immediately gratifying, and it has a lot of depth to be explored personally.
There's environmental artists who design detailed props and sprawling landscapes.
Concept art, while hard to get into, is probably the "purest" art in games.
Studios will either require experience in their personal level editor or "Unreal/UDK" quality level editors (AAA). They don't much care about personal work or "off" engines as long as what you show them is great.
If you want to get into Level Design, Game Design, Envoronmental or FX types of jobs, they'll require some scripting knowledge. Enough that you can implement your art without nagging their engineers.
Just decide what you like the most and tailor your work to a specific area (and ideally, a specific studio.)
#6
I have spent about four and a half plus years doing game art and I kind want to get away from it completely. I want to focus on the technical side.
Animation, was thinking about and now doing it traditionally. I want to get away from the computer as much as possible in terms of art.
Did environmental art before and left it, got sick of it. Did a bit of concept art and got slatted on several forums so just going back to basics and improving from there. Still enjoy it though.
"Studios will either require experience in their personal level editor or "Unreal/UDK" quality level editors (AAA). They don't much care about personal work or "off" engines as long as what you show them is great." - understand that yeah cheers.
"If you want to get into Level Design, Game Design, Envoronmental or FX types of jobs, they'll require some scripting knowledge. Enough that you can implement your art without nagging their engineers." - understand this also thank you. ;)
"Just decide what you like the most and tailor your work to a specific area (and ideally, a specific studio.)" - tryin to find out what i liked since i was 19 and in the college, now out (22) and still tryin to discover what i want to focus on.
Cartooning seems to be the field I actually prefer. Tried it a while ago after having stopped at the age of twelve and discovered I was a natural so good times! I have no problem creating a portfolio for the cartooning field than anything else so I will be focusing on that and then doing games on the side.
Cheers for advice.....
07/07/2010 (3:22 pm)
Am getting into making 2d games.... but i will be avoiding any sort of 2d that needs a 3d model to create the source image.I have spent about four and a half plus years doing game art and I kind want to get away from it completely. I want to focus on the technical side.
Animation, was thinking about and now doing it traditionally. I want to get away from the computer as much as possible in terms of art.
Did environmental art before and left it, got sick of it. Did a bit of concept art and got slatted on several forums so just going back to basics and improving from there. Still enjoy it though.
"Studios will either require experience in their personal level editor or "Unreal/UDK" quality level editors (AAA). They don't much care about personal work or "off" engines as long as what you show them is great." - understand that yeah cheers.
"If you want to get into Level Design, Game Design, Envoronmental or FX types of jobs, they'll require some scripting knowledge. Enough that you can implement your art without nagging their engineers." - understand this also thank you. ;)
"Just decide what you like the most and tailor your work to a specific area (and ideally, a specific studio.)" - tryin to find out what i liked since i was 19 and in the college, now out (22) and still tryin to discover what i want to focus on.
Cartooning seems to be the field I actually prefer. Tried it a while ago after having stopped at the age of twelve and discovered I was a natural so good times! I have no problem creating a portfolio for the cartooning field than anything else so I will be focusing on that and then doing games on the side.
Cheers for advice.....
#7
Thank you for any advice that was given....
Gameplay/Level designer is the route and half way through portfolio so getting there so thanks again.
12/05/2010 (3:45 pm)
Update!!!!!Thank you for any advice that was given....
Gameplay/Level designer is the route and half way through portfolio so getting there so thanks again.
Associate Steve Acaster
[YorkshireRifles]
If you're after a corporate career, then maybe mod the game/engine that you'd expect to be using and stick to it. Once you understand how things work, swapping to over scripting language should be a matter of just reading up on them a bit.
lol!