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Cutscenes/Cinematics and Bob Effect.

by Lysias Pierris · in General Discussion · 07/20/2003 (5:37 am) · 4 replies

Those two subjects are irrelevant to each other but it would be great if they could be answered. First of all is there a way to create in-game Cutscenes/Cinematics with Torque? (it would be nice if I could have characters walking in the cutscene but I really need a fly-by). Second, I have downloaded: "Realm-Wars","Crime-Force" and I have "Tribes 2". Not one of them has the "bob" effect (the effect that when you walk, the gun and the camera bobs/goes left-up-right or something. Like in UT2003) is it possible or not? If yes is it hard to be done? Sorry for all these stupid questions but I am new in Torque and need some information about it.

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  • #1
    07/20/2003 (5:46 am)
    George, Frank Bignone posted a snippet for Camera pathing, which can easily be used for a cinematic flyby.

    And yes, you can do gun bob, with a little code.

    Phil.
    #2
    07/20/2003 (9:18 am)
    You can find the camera path resource here
    #3
    07/20/2003 (9:27 am)
    Such a resource does exist, George, but most events need to be scripted (write a trigger and link a script with a lot of scheduals to it, has been my approach). As for the bob effect, I know it can be done, I am not very familiar with the camera code in torque, but you may just have to add a bit of head movement to the player running animation (AFAIK the camera is tied to the camera node and should follow that up and down, though I *am* aware that it will not follow head node rotation in animations, unless someone has fixed that)

    hope this (is correct) and helps,
    Sang
    #4
    07/20/2003 (9:35 am)
    Thank you guys for your answers. Well I don't really get on what you mean Jeff by "the camera won't follow head node rotation in animations" (the question is what is the HEAD NODE rotation, since when the head looks up and down it rotates?) or maybe you mean that the head would only be able to go up and down?Well maybe I should give a good read in the Torque Docs. =) Again Thanks.