Game Development Community

FlyingVehicle - No templates??

by Nicolai Dutka · in Torque 3D Public · 06/25/2010 (4:15 pm) · 2 replies

For both T3D and TGEA, I see C++ files for 'FlyingVehicle', but no template 'CS' files... Same with TGEA. All I see for vehicles is: vehicle.cs, vehicleWheeled.cs, car.cs, defaultCar.cs

Those are all wheeled vehicles...

I need a template Flying Vehicle TorqueScript file please...

#1
06/25/2010 (4:44 pm)
After HOURS of searching...

docs.torquepowered.com/tge/official/content/documentation/Scripters/Reference/Ex...

I'm using it, but my game crashes when it tries to validate the shapeFile. I am SURE it's because I am using a "player" DTS and vehicles need some "special stuff" to make them work. I'm at a loss as to what needs to be setup in Max to get my DTS working as a vehicle...
#2
07/05/2010 (8:24 am)
Make sure it's got a collision mesh, that one's crashed me before.