Game Development Community

Off Road Game

by Toxicfritz · in Game Design and Creative Issues · 07/19/2003 (5:04 pm) · 3 replies

Will this game engine be able to handle a Off Road type game with detailed suspension movement? the game i would like to create is a general Off Road stlye game with rockcrawling, mud running and baja stlye racing game. it would also have to have damagable body panels. also with the mud running mode i would like to be able to have realistic mud, something that the vehicle could sink into slowly instead of falling to the bottom. would this type of game be possible with the engine?

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#1
07/19/2003 (7:01 pm)
I think most of it would be possible, you'd need to code some C++ things (I think) especially damageable body panels but mud is easy enough with density and things like that.

the suspension is handled wiht the wheeledvehicle code as it is, but depending on the level of realism required you might need to adjust or alter some of the code there too.

I'm making a cartoony racing game, I'm not particularly goign to realism but the Engine is great for everything I'm trying to do with it at the moment.

Most things are possible with Torque, especially becuase you get the source code so can make any adjustments you want.

Good luck with it, I look forward to seeing it :)
#2
07/19/2003 (7:27 pm)
Note that the currento vehicle code does not implement gears. Also from what I've read the vehicle physics may not scale well when several players are connected and driving - not that I can prove or disprove it. I'm just stating what I've read on the forums.
#3
07/19/2003 (9:30 pm)
Oh yeah, my game doesn't use gears anyway :P

I've had multiplayer games working fine with the current vehicle code, but I haven't tried many players (only two or three) it doesn't like a 400MHz host on a 56k modem though!!