startGame( expandFilename($Project::Game::DefaultScene) );
by rennie moffat · in iTorque 2D · 06/19/2010 (9:36 am) · 2 replies
I apologize in advance if this is seen as a double post, but I thought someone who might be on the board might not see the other thread where this question is asked but way down in post # as it was not this original question. I posted this in hopes that it might provide a quicker answer.
but, in the main.cs is this line.
Any help on this is appreciated.
Thanks
Ren
but, in the main.cs is this line.
startGame( expandFilename($Project::Game::DefaultScene) );when used, untouched, the main.cs loads emptyLevel.t2d. I am wondering how to convert the line to load a specific scene. Also a side note, I changed the name of my level1.t2d to emptyLevel.t2d thinking that I would "trick it" into loading level1.t2d, but it only loads a black screen.
Any help on this is appreciated.
Thanks
Ren
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
it was mentioned that
startGame( expandFilename("~/data/levels/loadingScreen.t2d") );
should work but does not.
06/19/2010 (11:44 am)
I have splash, loading screen (just for effect) then main menu. In essence I could change my name of "loadingScreen" to mainMenu but it is a level (loadingScreen and mainMenu) I have done nothing with the gui. it was mentioned that
startGame( expandFilename("~/data/levels/loadingScreen.t2d") );
should work but does not.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
normally thats not required because the first scene is normally always the same: main menu (or splash and then main menu)