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Board game tutorials?

by Tim Farley · in Torque Game Builder · 06/18/2010 (8:46 pm) · 1 replies

Does anyone know of a tutorial for making turn-based board game designs? I have a pretty simple game that I'd like to get off the ground, but I'd like a template, or starting point. I have Torque X from the XNA Creator's kit, or I'd be willing to try TGB if that seems a better alternative.

Any ideas are appreciated. It doesn't seem to be a topic with a lot of discussion on the internet.

[EDIT] Ah. I found the checkers tutorial. More would still be appreciated though. [/EDIT]

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#1
06/18/2010 (11:34 pm)
I recommend following the checkers tutorial. It covers the basic flow of any good board game: the server keeps the state, it lets clients know when they can make a move, it verifies the move, and then it sends out the move for the clients to update their screens with.

I've got a board game on the back-burner right now. It uses a state machine to handle the various states/transitions the game can be in. Also, clients might be able do different things in different states. Other than that, it's pretty much following the flow of the checkers example.