Game Development Community

DTS

by Jason Ravencroft · in Torque Game Builder · 06/16/2010 (10:43 am) · 2 replies

Does anybody have or know of a comprehensive demonstration for getting a DTS object from Blender (2.49) with the DTS exporter (0.97) into TGB (1.7.5)? I tried pretty hard to get this to work, but must be missing something. A simple shape seems to work just fine excepting that it reverts to 16x16x?? units when in Blender it is 14.6x10.4x1.6, but the texturing has been a problem for me to understand.

#1
06/17/2010 (12:04 pm)
To change the shape size try playing with the size of the bounding box and the object scale properties. I've gotten animated objects to work as well as static but in my experience animations can be dodgy. One simple thing to check if you're having texture problems is to be sure that the texture you've saved the object as referencing is actually in the directory with the object.

Sadly I don't think there's extensive knowledge about DTS where the TGB community is concerned. It's a frustrating issue of the blind leading the blind. An extensive technical write up would be invaluable, but it awaits a community member stumbling through enough to write it.
#2
06/17/2010 (5:35 pm)
There is a lot of knowledge about exporting units in the TGE world. If you access TDN, they have a section on exporting from Blender.

I've had weird scaling issues with 3D objects, but I usually end up playing with the scaling in TGB to fix it instead of playing with the exporter.