Game Development Community

IPv6 with 1.5.2

by Thomas Bang · in Torque Game Engine · 06/15/2010 (1:25 pm) · 3 replies

I found some Threads, but they are not very helpful.
Made someone the needed modifications to handle IPv6?

#1
11/30/2010 (4:12 pm)
*bump*
#2
12/01/2010 (2:04 pm)
I'm not sure. Mark Frohnmayer would probably be the strongest resource for Torque networking that I can think of since he has been working with the TNL 2 build. He would be the first person I would ask about anything related to Torque networking right now. If he has not done anything with it directly, he may be able to point you in the right direction.

Here is the TNL2 github repo link:
https://github.com/nardo/tnl2

He is extremely busy driving around in his Arcimoto prototype electric car and entertaining actors like Nathan Fillion, though.
#3
12/01/2010 (2:56 pm)
Thank you. I sent Mark Frohnmayer a message via "the great games experiment". I hope i get a answer from him.