Game Development Community

Running Project in XCode

by rennie moffat · in iTorque 2D · 06/15/2010 (9:54 am) · 2 replies

Hi, I had began a thread about this earlier but it is kinda buried and had no clear answers. So at this point, I have read the documents supplied for loading to xCode also, I have gone through all the how to steps from the Apple Provisioning Portal. However, when I build and run from xCode I still have multiple errors that I can not explain.


an example, and I have 4 near, if not identical error types.

Quote:
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

Point is, I have no errors that I can explain. I have in my steps of this xCode project, simply opened up the Torque example provided. Then added in my code to the resources (common, game, main) as told. I am thinking this is right as the Torque example is the base template. Am I wrong? If so, and I simply must start a project in xCode from scrap, what do I choose, as when you start a new project there are at least a dozen options.



Please help obi one, you are my only hope.




About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
06/15/2010 (1:29 pm)
Rennie, please do not create multiple threads for a single issue.
#2
06/15/2010 (1:31 pm)
ok. I still need help with this, I have looked through Google etc. I still do not have a definitive answer beyond that "something may be missing". I am finding this (loading up to xCode the to iTunes) much more difficult than expected. Any help is appreciated.