Video Init Error OpenGL D3D not found on WinXP with DirectX9
by Andrew Petrov · in Torque Game Engine · 07/17/2003 (7:56 am) · 32 replies
Hello!
I have download and run the engine on P4 Windows XP with DirectX9 and have get this error.
Also games like Orbz2 and some others have the same error.
Please could anyone help?
thanks.
I have download and run the engine on P4 Windows XP with DirectX9 and have get this error.
Also games like Orbz2 and some others have the same error.
Please could anyone help?
thanks.
#2
I have GeForce2 MX/MX 400 and I think that DirectX9 have install the latest drivers.
And I'ts very strange that the engine could not run on my comp.
What about common users that have WinXP?
07/17/2003 (8:53 am)
Thanks for fast replay =)I have GeForce2 MX/MX 400 and I think that DirectX9 have install the latest drivers.
And I'ts very strange that the engine could not run on my comp.
What about common users that have WinXP?
#3
Anyway goto www.nvidia.com/view.asp?IO=winxp-2k_44.03 and give that a try. :P
07/17/2003 (9:25 am)
I doubt it that GeForce2 even supports DirectX 8.1 much less 9. So maybe nVidia's drivers are refusing to work with DirectX 9 because of the old hardware?Anyway goto www.nvidia.com/view.asp?IO=winxp-2k_44.03 and give that a try. :P
#4
The D3D wrapper is shoddy at best, is there a reason why you need to use DX over GL? The wrapper was originally designed for cards who's OpenGL performance was much worse than Direct3D, so much so that the overhead of the layer still made it faster than GL.
07/17/2003 (10:08 am)
Uh GeForce 2 supports DX8.1 just fine. The wrapper was originally written for QuakeWorld.The D3D wrapper is shoddy at best, is there a reason why you need to use DX over GL? The wrapper was originally designed for cards who's OpenGL performance was much worse than Direct3D, so much so that the overhead of the layer still made it faster than GL.
#5
Why other engines work on my system?
For example OGRE work fine with all render system OpenGL, DirectX7, DirectX8.
Thanks for links =)
07/17/2003 (10:45 am)
I think maybe it's a Torque engine bug for initialize?Why other engines work on my system?
For example OGRE work fine with all render system OpenGL, DirectX7, DirectX8.
Thanks for links =)
#6
I have used TGE on the exact same config you have (GF2 MX 400, DX9, and WinXP) and on many similar ones.
07/17/2003 (10:48 am)
The DirectX installer doesn't install video drivers. Hit nVidia's site for the latest.I have used TGE on the exact same config you have (GF2 MX 400, DX9, and WinXP) and on many similar ones.
#7
Why other engines work on my system?
For example OGRE work fine with all render system OpenGL, DirectX7, DirectX8.
Thanks for links =)
07/17/2003 (10:48 am)
I think maybe it's a Torque engine bug for initialize?Why other engines work on my system?
For example OGRE work fine with all render system OpenGL, DirectX7, DirectX8.
Thanks for links =)
#8
12/27/2003 (8:34 am)
I have the same problem with a GF2. Help! It's becoming urgent..!
#9
When I try switch to D3D mode the application terminates.
My conf. is:
AMD Duron/700 (don't know exact number)
256 MB RAM
GE Force 2 MX 400 (32MB)
HDD 30 GB (free 10 GB)
Nvidia detonator 53.03
OS W2000
DirectX 9.0
I tried it on other machines with the same result.
It was:
HP d530 (Compaq)
P4 2.6
500 MB RAM
Intel 82865G Graphics Controller (64 MB)
OS WXP SP1
DirectX 9.0
and
Notebook Compaq Evo N160
P3 1.2
256 MB RAM
ATI Mobility Radeon (8 MB, but in OpenGL very fast)
OS W2000
DirectX 9.0
03/10/2004 (9:50 pm)
I have similar problem.When I try switch to D3D mode the application terminates.
My conf. is:
AMD Duron/700 (don't know exact number)
256 MB RAM
GE Force 2 MX 400 (32MB)
HDD 30 GB (free 10 GB)
Nvidia detonator 53.03
OS W2000
DirectX 9.0
I tried it on other machines with the same result.
It was:
HP d530 (Compaq)
P4 2.6
500 MB RAM
Intel 82865G Graphics Controller (64 MB)
OS WXP SP1
DirectX 9.0
and
Notebook Compaq Evo N160
P3 1.2
256 MB RAM
ATI Mobility Radeon (8 MB, but in OpenGL very fast)
OS W2000
DirectX 9.0
#10
03/13/2004 (1:22 am)
Try switching your display mode to Open GL maybe? I never had this problem... but it sounds like a graphics card issue.
#11
In summary, I doubt this is a card or driver problem.
03/13/2004 (2:45 am)
Pavel, AFAIK Directx has been broken in Torque since about October 2003. I've tried it with various machines, cards and drivers, and it don't work. There are many other threads referring to this problem and one "fix" which I couldn't get to work.In summary, I doubt this is a card or driver problem.
#12
03/13/2004 (8:34 am)
It worked for me a few weeks ago...
#13
03/13/2004 (8:55 am)
Just for the heck of it I tried switching from OGL to D3D in the options pane in starter.fps and crashed. GeForce3 TI.. Seems there is indeed something messed up in there Ben. I'm in the middle of something else right now, so I can't stop and track this down, but later on I will take a look.
#14
This was on the same system spec. that Pavel & Andrew pointed to.
Although it does not work with my newer system either ;)
03/13/2004 (9:12 am)
I tried to switch from GL to Direct3D a few weeks ago too and it made the the program crash to desktop.This was on the same system spec. that Pavel & Andrew pointed to.
Although it does not work with my newer system either ;)
#15
All systems are on WindowsXP updated, and with all respective latest drivers.
AMD 1600XP
GeforceFX 5600
512 DDR
AMD 1.3 (someting)
Geforce 2 64 megs
512 DDR
Pentium 4 1.6gigs
Ati 9000 pro
768 MB ram
Pentium 4 1.6gigs
Ati 8500 pro
768 MB ram
Pentium 4 1.6gigs
Ati Radeon AIW 32 megs
768 MB ram
03/13/2004 (12:20 pm)
D3D wrapper was working on all those system before version 1.2.0. Can't use it since 1.2.0 on none of them. It just crash to desktop when switching. Didn't tryed version 1.2.1 yet.All systems are on WindowsXP updated, and with all respective latest drivers.
AMD 1600XP
GeforceFX 5600
512 DDR
AMD 1.3 (someting)
Geforce 2 64 megs
512 DDR
Pentium 4 1.6gigs
Ati 9000 pro
768 MB ram
Pentium 4 1.6gigs
Ati 8500 pro
768 MB ram
Pentium 4 1.6gigs
Ati Radeon AIW 32 megs
768 MB ram
#16
03/13/2004 (1:04 pm)
Last time i checked, didn't Torque not support Direct X 9? ( i check when 1.1.2 was out)
#17
03/13/2004 (1:14 pm)
Our Modeller has GF2 + DX9 on torque working fine.. no idea what the problem your having could be..
#18
One question I might ask is - given all these are fairly recent cards, is lack of D3D support going to be particularly crippling for you?
03/13/2004 (1:17 pm)
Curiouser and curiouser. I am currently hella-busy, getting ready for GDC, so this will not be dealt with by me for a few weeks at least. After that, maybe I'll find time to do something.One question I might ask is - given all these are fairly recent cards, is lack of D3D support going to be particularly crippling for you?
#19
Incidentally, have you written any of your own rendering code in the copy of Torque that's crashing, or used any resources?
03/13/2004 (1:18 pm)
Oh, and the DX9 thing - Torque doesn't use DX9 for its D3D stuff, rather, DX6 or 7... I forget which. DX is backwards compatible, so the d3d layer should work fine on anything that supports DX6/7 or higher. Having DX9 installed vs. 8.1 vs. 7 should not be a big issue...Incidentally, have you written any of your own rendering code in the copy of Torque that's crashing, or used any resources?
#20
I compile with VC6. Can you guys tell wich compiler you are using. Maybe it's vc6 only related !?
Ben, really, myself, I will never use D3D to play our games with my system :) The fact is, like I said on other threads, that we feel "safier" to release a title that will work with the more possible configurations that we can. There is also other important reasons that I won't go into here (publishers, etc ...) but when we bough torque, we were really happy to have the D3D wrapper as a compatibility option. Sure, we won't appreciate to see a guy playing our game with D3D, but it's better then the same guy not playing it because of his hardware :) If this guy have 2 options ($$$) : 1 - Buy a new card, or 2 - Buy our game, I prefer that he can take the second option :)
Now, it seems that it still work so I'm happy :) We just have to find where could be the problem with 1.2.0 . I guess it's something with the compiler.
03/13/2004 (2:02 pm)
I did the tests with clean torque, no modif, of course. And yes, DX9 was installed and working with these cards prior to 1.2.0 .I compile with VC6. Can you guys tell wich compiler you are using. Maybe it's vc6 only related !?
Ben, really, myself, I will never use D3D to play our games with my system :) The fact is, like I said on other threads, that we feel "safier" to release a title that will work with the more possible configurations that we can. There is also other important reasons that I won't go into here (publishers, etc ...) but when we bough torque, we were really happy to have the D3D wrapper as a compatibility option. Sure, we won't appreciate to see a guy playing our game with D3D, but it's better then the same guy not playing it because of his hardware :) If this guy have 2 options ($$$) : 1 - Buy a new card, or 2 - Buy our game, I prefer that he can take the second option :)
Now, it seems that it still work so I'm happy :) We just have to find where could be the problem with 1.2.0 . I guess it's something with the compiler.
Associate Matt Fairfax
Night Heron Games