Game Development Community

eyeoffset properties of character

by Mquaker · in Torque 3D Professional · 06/10/2010 (1:36 am) · 1 replies

eyeoffset properties of character are adjust in Local(single mode), but don't adjust in Multi mode.
ex)don't lift one's rifle when it's in fire and aimed mode, and it's just adjust by the 1st person camera viewer

#1
06/10/2010 (12:25 pm)
eyeoffset is simply the positioning of the weaponimage as viewed from a 1st person veiwpoint, it makes no distinction not has any relation to a "fire and aimed mode"

What I think you are looking for is a ironsights or dynamic offset feature - which would have to be added.