Changing Texture coloring on models In-game
by Johnny Hill · in Torque Game Engine · 07/15/2003 (3:28 pm) · 1 replies
One thing that I would like to do is change the colors of the texture skins by doing simple palette swapping is this possible and where would I begin to look in the code.
1. I have a basic model that represent my in-game characters.
2. The models are clothed in what I called the basic outfits.
3. I would like to show different characters by just changing the color of the basic textures only.
4. I seen some post on dynamic textures. but I am not looking for
unreal engine capabilities which I see alot of lately. :)
5. I want to just change a red to a blue in game. :) the trigger could simply be a object eg.. like a power up effect that last for only a little while.
6. I seen the resources about hiding nodes but my characters really doesnt need it. Since Iam aiming for old school RPG it doesnt matter what the character is wearing because only the attributes change. But I would like to show some type of graphic change to indicate a difference. even if its only a small change.
I ask before but now that I own the SDK I can really get into it.
Eg... Link clone goes to armor shop and purchase fire armor. Link clone places armor icon into slot and visibly his standard armor nows has visible red trim indicating he has equipped the fire armor.
1. I have a basic model that represent my in-game characters.
2. The models are clothed in what I called the basic outfits.
3. I would like to show different characters by just changing the color of the basic textures only.
4. I seen some post on dynamic textures. but I am not looking for
unreal engine capabilities which I see alot of lately. :)
5. I want to just change a red to a blue in game. :) the trigger could simply be a object eg.. like a power up effect that last for only a little while.
6. I seen the resources about hiding nodes but my characters really doesnt need it. Since Iam aiming for old school RPG it doesnt matter what the character is wearing because only the attributes change. But I would like to show some type of graphic change to indicate a difference. even if its only a small change.
I ask before but now that I own the SDK I can really get into it.
Eg... Link clone goes to armor shop and purchase fire armor. Link clone places armor icon into slot and visibly his standard armor nows has visible red trim indicating he has equipped the fire armor.
About the author
Torque Owner Johnny Hill
Found Joel Baxters code on Skinning and a few other goodies got to remember to search for even words I wouldnt think would work. Skins, palette, dynamic heh.