Question about using a single frame of animation
by Cody Dempsey · in Torque Game Builder · 06/04/2010 (7:48 pm) · 2 replies
I'm trying to figure out how to do this, and having some difficulty. I want to, for example, have one imagemap with 4 cells, lets call them A, B, C & D. I have a button. When I press the button each time, I want to show the next cell/frame.
I've looked through the documentation that came with TGB, but can't find anything about image maps except two places that tell me to see the section about imagemaps. I suspect they are called something else in the docs, but I don't know what it is (Tilemaps? Static Sprites?)
I looked on TDN, and there I found references to using t2dAnimatedSprite.setanimationframe(%frame), but that doesn't work for an animation that isn't playing.
I searched the forums and the best thread I could find was this one, in which Sven Bergström (a very helpful chap--he helped me and others get through an issue with TGB and Torsion) replied to this question (from a different poster) with: "You haven't read the documentation clearly ;) Its all too obvious when someone doesn't!". I tried to look in the documentation (actually, I looked there first) but can't find it.
So if someone smart could either point me to the place where I can find this information, or throw me a hint, I'd really appreciate it.
Thanks for reading!
I've looked through the documentation that came with TGB, but can't find anything about image maps except two places that tell me to see the section about imagemaps. I suspect they are called something else in the docs, but I don't know what it is (Tilemaps? Static Sprites?)
I looked on TDN, and there I found references to using t2dAnimatedSprite.setanimationframe(%frame), but that doesn't work for an animation that isn't playing.
I searched the forums and the best thread I could find was this one, in which Sven Bergström (a very helpful chap--he helped me and others get through an issue with TGB and Torsion) replied to this question (from a different poster) with: "You haven't read the documentation clearly ;) Its all too obvious when someone doesn't!". I tried to look in the documentation (actually, I looked there first) but can't find it.
So if someone smart could either point me to the place where I can find this information, or throw me a hint, I'd really appreciate it.
Thanks for reading!
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#2
EDIT: Holy crap. You are my new hero. I will toast you for a week, my friend.
I didn't realize that the static sprites were including all of the frames. I thought that when I dragged a frame to the window, it was only that frame.
Thank you very much.
06/04/2010 (8:15 pm)
Thanks, I'll give it a shot.EDIT: Holy crap. You are my new hero. I will toast you for a week, my friend.
I didn't realize that the static sprites were including all of the frames. I thought that when I dragged a frame to the window, it was only that frame.
Thank you very much.
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