Game Development Community

Physical Zones

by Kurt · in Technical Issues · 07/14/2003 (9:19 pm) · 3 replies

Is there any documentation available on how to implement physical zones?

Thanks.

#1
07/14/2003 (10:21 pm)
It would really depend on what you want to do with them.


But the basic method of implementing the Physical zones is to simply add them using the mission editor.
#2
07/15/2003 (6:55 am)
So are they like triggers? How do manipulate them in script?
#3
07/15/2003 (11:03 am)
They are similar to triggers in one way, you make a bounding box and when it's entered by a player, something happpens. Basically you can change the gravity, velocity and a few other things in the area that the box is bounding.

So if you wanted to make a jump pad or a pad that shoots you forwards really fast, then you would create a physical zone at the location where that effect takes place.