Physical Zones
by Kurt · in Technical Issues · 07/14/2003 (9:19 pm) · 3 replies
Is there any documentation available on how to implement physical zones?
Thanks.
Thanks.
About the author
#2
07/15/2003 (6:55 am)
So are they like triggers? How do manipulate them in script?
#3
So if you wanted to make a jump pad or a pad that shoots you forwards really fast, then you would create a physical zone at the location where that effect takes place.
07/15/2003 (11:03 am)
They are similar to triggers in one way, you make a bounding box and when it's entered by a player, something happpens. Basically you can change the gravity, velocity and a few other things in the area that the box is bounding.So if you wanted to make a jump pad or a pad that shoots you forwards really fast, then you would create a physical zone at the location where that effect takes place.
Torque Owner Harold "LabRat" Brown
But the basic method of implementing the Physical zones is to simply add them using the mission editor.