Multiple Debris (part 2)
by Mike Damert · in Torque Game Engine · 07/13/2003 (8:58 pm) · 1 replies
I have a new problem...I'm trying to get multiple instances of a single Debris model. Is there some variable in the DebrisData datablock that would enable me to make multiple instances of the same *.dts model? As in, could I somehow make this datablock create the 3d sprites as if they were particles?
Here's what I have:
--Mike
Here's what I have:
datablock DebrisData(GroundDebris)
{
shapeFile = "debris.dts";
lifetime = 3.0;
minSpinSpeed = 10.0;
maxSpinSpeed = 1000.0;
elasticity = 0.2;
friction = 0.2;
numBounces = 4;
staticOnMaxBounce = false;
gravModifier = 5.0; //use slightly less than normal gravity
snapOnMaxBounce = false;
fade = false;
}Thanks in advance!--Mike
About the author
Torque Owner Sgt.Nops
I used a simple workaround for this .. i just copied the same .dts into different folders
so the engine thinks i am using different models.