Exporting Tourqe in Max5
by Michael B. 3D Outrage · in General Discussion · 07/11/2003 (6:16 pm) · 13 replies
I tryed to export a model for Twilight Blades (given i do the modeling for the projec)
and it sayed
"No Bounding box found"
i know what a bounding box is, but making it and assigning it so it will export is a prblem, i am new to Max, can someone explain how to do this for me thanks.
and it sayed
"No Bounding box found"
i know what a bounding box is, but making it and assigning it so it will export is a prblem, i am new to Max, can someone explain how to do this for me thanks.
About the author
#2
07/11/2003 (6:33 pm)
You dont have to use a dummy for it, the bouding box is simply a box around the mesh, named bounds, that isnt linked to anything (usually anyway...you link it to the root node on player models)
#3
07/11/2003 (6:35 pm)
Still doesn't work, i made one(dummy), and under modify tab i named it Bounds, it saround everything(its a barrel) but i still get the same message
#4
If you're having problems just create a simple object following these instructions to make sure you have the exporting down:
www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html
07/11/2003 (6:51 pm)
Sorry. Chemeleon is right. It should be a box called "bounds" (not sure if it's case sensitive or not). Don't know where my head was.If you're having problems just create a simple object following these instructions to make sure you have the exporting down:
www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html
#5
Also remember that the placement of the pivot node on the "bounds" shape is important because it tells the engine where to place the model in accordance to the ground.
07/11/2003 (9:12 pm)
Chemeleon is correct, you place a geometric box (or it can be an editable mesh) in your scene and call it "bounds". Make certain that you name it exactly that. Also remember that the placement of the pivot node on the "bounds" shape is important because it tells the engine where to place the model in accordance to the ground.
#6
thanks for your help-JB
07/12/2003 (9:52 am)
Ok this will be a stupid question, but since my computer was sent away to be fixed for a few days i wana know, do i use the "" when naming it?thanks for your help-JB
#7
07/12/2003 (9:54 am)
Negative
#8
07/12/2003 (10:01 am)
Thank you so much for your help. as soon as my computer gets back i will try this and post my luck
#9
now it says "no data to export"
can anyone help me with that?
07/12/2003 (10:26 am)
THIS IS SERIUSLY SUCKING.now it says "no data to export"
can anyone help me with that?
#10
now it says "no data to export"
can anyone help me with that?
07/12/2003 (10:27 am)
THIS IS SERIUSLY SUCKING.now it says "no data to export"
can anyone help me with that?
#11
07/12/2003 (10:58 am)
Have you read the tutorials? 'Cause that would save you a lot of greif and time if you havent. But it sounds to me like you dont have correct naming of meshes or your schematic layout is wrong.
#12
-JB
07/12/2003 (11:36 am)
I am reading the tutorial, how do i "renumber selection" and where do i find it?-JB
Torque Owner Bil Simser
If you're having problems with the heirachy and objects, take a look at the sample file in the maxpack here:
www.garagegames.com/docs/torque.sdk/tools/max2dts/torque_max_filepack.zip
They're simple but you can see how the dummy objects are layed out.