Game Development Community

iT2D 1.2 / iTGB 1.7.4 - t2dPath object nodes in incorrect order

by Richard Skala · in iTorque 2D · 05/27/2010 (1:32 pm) · 0 replies


Build: iT2D 1.2 / iTGB 1.7.4

Platform: MacOSX 10.6.3 (iTGB)

Target: Running on iPod Touch or iPhone 3GS

Issues:

When creating t2dPath objects in the TGB editor and placing nodes, the order of the nodes is often incorrect, and there is also no way to rearrange the nodes or even see what order they are in. Therefore, path following of attached objects is unpredictable and unreliable.

A forum post has previously been created regarding this issue:

http://www.torquepowered.com/community/forums/viewthread/115783


Steps to Repeat:
1. Run iTGB editor.
2. Create a Path.
3a. Place some nodes in desired order.
3b. Notice that you cannot reorder or modify nodes (aside from adding/deleting).
3c. Notice that you cannot attach an object to a path in the iTGB editor to test.
4. Run game on iPhone.
5. Attach some object to the t2dPath in the code using something like this:
pathPtr->attachObject( objectToAttach, 32.0f, 1, false, 0, numNodes-1, T2D_PATH_WRAP, 1, true );
6. Notice that the attached object will most likely not travel the path in the order that the nodes were created in.