Game Development Community

Help Its Too Dark In Here....

by Donnie Hutson Jr · in Torque Game Engine · 05/21/2010 (10:11 am) · 3 replies

Does anyone have the updated files for tge152 for this flashlight resource???

www.torquepowered.com/community/resources/view/4436

Seems like alot needed changed to get it working in 1.5.2, so if anyone could update the source files
shapebase.cc, shapebase.h, and shapeimage.cc, for the flashlight/laser resource, that would be great.
I just wanna use for a laser sight and Itried to convert it over already but couldnt get it working..
Thanks in advance or any help.......Donnie

About the author

Army at 17, proud papa and husband of the most amazing woman I have ever met!! Electrical Engineer by trade, Computer geek by night. Still learning and loving every minute.


#1
05/21/2010 (12:48 pm)
http://www.torquepowered.com/community/forums/viewthread/103011

This thread has alot of helpful info on sgLasers, couldnt imagine flashlights being much differant(though I have not tried).

I never got the resource you've mentioned to work when I tried a while back, so I can't be of any help for that.
#2
05/22/2010 (12:01 pm)
Thanks CsMp, freakin cool.........
#3
05/22/2010 (12:59 pm)
Csmp, do you know where this goes in that resource;

shape->getRenderMuzzlePoint(mountPoint,&startPosition);
		shape->getRenderMuzzleVector(mountPoint,&endPosition);