Game Development Community

How to make a binary-only torquedemo avail to testers?

by Vincent Cojot · in Torque Game Engine · 07/10/2003 (8:53 am) · 2 replies

Hi everyone at GG,

If you remember me, I'm trying to port TGE to Solaris/Sparc.. as I don't have access to all the SUN hardware that I'd like to have, I'm wondering about the feasibility to make a binary-only distribution available to non-registered developpers? (that is: the distribution would only include the 'example' directory and the torqueDemo_DEBUG.bin binary).

- Am I allowed to do that? Or are the example files non-redistributable? (Perhaps they are)

- Can I host that download on my own web site? (the Solaris/Sparc debug binary is 75 MEGABYTES in size and the size of the tarball is a whopping 27 Megs so I wouldn't want to hog your web site even if you offered to host it :) ).

- Can I 'announce' the ALPHA availability on something like the comp.os.unix.solaris newsgroup so I get maxmimum exposure? The more testers, the better.. :) I know there are a couple Solaris graphics buffs lurking on that newsgroup.. :)

I'm very ignorant about the legal stuff surrounding torque (aside from keeping the source in a secure non-networked machine) so please excuse me for that and please enlighten me.. :)

Vincent

#1
07/10/2003 (9:28 am)
All yes's.
#2
07/10/2003 (8:34 pm)
My understanding - and please fire off an e-mail to Jeff Tunnell or Jay Moore and check - is that you can distribute binaries + the demo assets as you see fit.

You just can't distribute the C++ source code.

But I am not a lawyer. A quick e-mail will definitely solve this problem :)