Floating/following character
by Wesley Brown · in Torque 3D Beginner · 05/18/2010 (1:25 pm) · 1 replies
Okay, so i was kinda hoping if what i have in mind has been tried before and if so i might be able to learn from it.
i would like to create an eastern style dragon for use as an actor/monster, the kind that will flow like a ribbon through the air (that sort of movement idea) i was wondering how large of an undertaking this might be?
do you think i would be better off just animating it all as one character asset or is there a way i can make two or three nodes like the head, then shoulders, hips then tail and make them follow the node that's before them, thus creating the illusion that it's swimming through the air like a long and undulating eel-type thing?
any suggestions on what i would have to do to make this a reality?
yes, i'm new. i'm still mucking about with the demo so i am aware that if this requires tweaking of the source code i may have to wait until i can upgrade to the pro version... but, any thoughts would be greatly appreciated. (or if it's a futile task, that would also be valid input.)
i would like to create an eastern style dragon for use as an actor/monster, the kind that will flow like a ribbon through the air (that sort of movement idea) i was wondering how large of an undertaking this might be?
do you think i would be better off just animating it all as one character asset or is there a way i can make two or three nodes like the head, then shoulders, hips then tail and make them follow the node that's before them, thus creating the illusion that it's swimming through the air like a long and undulating eel-type thing?
any suggestions on what i would have to do to make this a reality?
yes, i'm new. i'm still mucking about with the demo so i am aware that if this requires tweaking of the source code i may have to wait until i can upgrade to the pro version... but, any thoughts would be greatly appreciated. (or if it's a futile task, that would also be valid input.)
Torque 3D Owner Daniel Balmert
Default Studio Name
Animating it manually might not be that much easier if you're not well versed in your 3d animation package.
Depending on your visual style, you could always have the dragon split up into 10-15 "segments" and have each one inherit its parent's position with a time offset that pauses when the head isn't in motion.