Is Dev-C++ IDE supported for Torque?
by Funky Diver · in Torque Game Engine · 07/07/2003 (11:55 am) · 3 replies
Hello!
I'm going to licence Torque, but before newbie questions :)
1) Is Dev-C++ IDE supported for Torque under Windows?
2) What is the main target compiler/IDE for Torque under Windows? And for Linux?
I would like to decide which the compiler I will be using to minimize source problems when compiling for Windows and Linux at the same future release. I know that gcc and VSC++ compilers are different in some things, and porting can be a real pain.
What can Torque cross-platform experts say to me?
Tnx
I'm going to licence Torque, but before newbie questions :)
1) Is Dev-C++ IDE supported for Torque under Windows?
2) What is the main target compiler/IDE for Torque under Windows? And for Linux?
I would like to decide which the compiler I will be using to minimize source problems when compiling for Windows and Linux at the same future release. I know that gcc and VSC++ compilers are different in some things, and porting can be a real pain.
What can Torque cross-platform experts say to me?
Tnx
#2
As I remember, porting VC++ to GCC is easier then GCC to VC++.
So, I have to choose VC++ as the main platform, then port finished application to Linnux GCC. Does it look well? :)
07/08/2003 (9:12 am)
Thanx James.As I remember, porting VC++ to GCC is easier then GCC to VC++.
So, I have to choose VC++ as the main platform, then port finished application to Linnux GCC. Does it look well? :)
#3
07/08/2003 (8:26 pm)
That would probably be your best bet. And actually, if you stay above the engine's platform layer, you shouldn't have any trouble recompiling on Linux. I didn't have to make any changes when I gave it a try.
Associate James Lupiani
Sickhead Games
The main IDE for Windows is VC++ 6.0, though .NET seems to work just as well. For Linux it's--of course--GCC 2.x or 3.x, but again mainly through the console.