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Is Dev-C++ IDE supported for Torque?

by Funky Diver · in Torque Game Engine · 07/07/2003 (11:55 am) · 3 replies

Hello!
I'm going to licence Torque, but before newbie questions :)

1) Is Dev-C++ IDE supported for Torque under Windows?
2) What is the main target compiler/IDE for Torque under Windows? And for Linux?

I would like to decide which the compiler I will be using to minimize source problems when compiling for Windows and Linux at the same future release. I know that gcc and VSC++ compilers are different in some things, and porting can be a real pain.
What can Torque cross-platform experts say to me?

Tnx

#1
07/07/2003 (1:01 pm)
If you want to use an IDE's build tools with GCC (on Win32 or Linux), it'll probably mean a little work. I've tried getting Dev-C++ as an IDE to import Torque, but I ran into some problems. It *is* possible, though, or should be possible as bugs are worked out for larger projects. The underlying MinGW (GCC) compiler is supported by Torque, though the build is run through a console window.

The main IDE for Windows is VC++ 6.0, though .NET seems to work just as well. For Linux it's--of course--GCC 2.x or 3.x, but again mainly through the console.
#2
07/08/2003 (9:12 am)
Thanx James.

As I remember, porting VC++ to GCC is easier then GCC to VC++.
So, I have to choose VC++ as the main platform, then port finished application to Linnux GCC. Does it look well? :)
#3
07/08/2003 (8:26 pm)
That would probably be your best bet. And actually, if you stay above the engine's platform layer, you shouldn't have any trouble recompiling on Linux. I didn't have to make any changes when I gave it a try.