Game Development Community

Building A room WITHOUT Worldcraft....

by James Simpson · in Torque Game Engine · 07/07/2003 (9:04 am) · 1 replies

Hello All:

I have a simple request.

I have built a room in 3D Max 5.1. Textured, all normals facing into the room, got the benches, spotlights, and colums in there......

Here is my issue. I want to export this room. I then want to place an object (such as a fountain) in the middle of the room.

Now here comes the easy part.....

I want to have a camera move around the room. I will bind the camera to specific way points depending on what the user selects (i.e. they choose 1, the camera moves around the top of the room, choose 2, mid eye leve, etc)

So, basically I do not need collision detection, I do not need interaction with a "player" running around, just a simple room, with a fountain in the middle (animated), maybe some lights (spotlights moving in circles) and you can select the camera movement you want (you don't control the camera, just choose what path you want the camera to follow) while playing music...You will never leave the room....

Can I do this without being forced to recreate my entire environment in WorldCraft? I find little documentation on lights in the scripting language (I think there was one reference) as well as camera movements....

I just got the SDK, and for $100.00 it is sure worth every penny, but it seems that I bought a bazooka to a duck hunt.

Thanks in advance.

Semaj

#1
07/07/2003 (9:41 am)
Yea, Indeed a Bazooka :)

you can export that object as a dts.
so no it does not need to be a diff.

Im sure there are somethings you have to do to see the inside of the dts.
(options on export im sure)