Game Development Community

Where's the best place to start with iTGB?

by BigChicken · in iTorque 2D · 05/06/2010 (11:08 pm) · 4 replies

I just started working with TGB last week and I was getting into the groove of working with behaviors. Today I started working with iTGB and now I can't figure out how behaviors fit into the picture anymore. From what I can tell iTGB is different enough from TGB that the TGB tutorials are no longer going to help me. Can someone recommend a learning path for figuring out iTGB and how to work with it?

Any help much appreciated.

mike
:8^'

#1
05/06/2010 (11:47 pm)
its still all working the same so most tutorials still fully apply

just that behaviors on iTGB have the possibility to have a code side part too (component) to do all calculation / memory / performance critical on the C++ side instead of doing them in Torque script.
#2
05/07/2010 (8:53 am)
I'm trying to work through the tutorials but I've run into a number of roadblocks. The biggest one seems to be in how to add resources to the project. There is no project->resources drop down menu in iTGB so I can't add the resources needed for the tutorial.

Any suggestions where to look next?

mike
:8^`
#3
05/09/2010 (11:22 am)
@BigChicken - We are stripping out the old resources functionality, as it used datablock management not ideal for iPhone development. We might reintroduce it or a similar system once we get through our higher priorities. For now, if you want to use the resources from tutorials you have two options:

1. Manually copy in the assets and scripts
2. Create and test tutorial projects via TGB. (note that this would just be for learning, as the old tutorials are not optimized for iTorque 2D)

New docs and examples are shipping with v1.4, which should greatly help you on where to start. When first starting out, I always recommend developers read through the docs first before actually creating something:

Quote:Read. Read Code. Code

I fully understand users want to just jump straight into development...I have the same tendencies. At the very least, read the iPhone PDF docs. They are short and cover EXTREMELY IMPORTANT INFORMATION.
#4
05/09/2010 (10:16 pm)
When is v1.4 due to be released?