The new Mission-Terrain-Gui-Editor for TGE
by Thomas Bang · in Torque Game Engine · 05/06/2010 (12:47 pm) · 5 replies
Hi everyone
Currently i am making (since two weeks) my own Leveleditor for TGE. There are three main editors. The Mission Editor, the Terrain Editor and the GUI Editor.
And some little Editors like Datablock Editor, Profile Editor and DML Editor.
Questions? Suggestions?
And here is a "little" screenshot:
darkware.de/TGEEditor.jpg
Currently i am making (since two weeks) my own Leveleditor for TGE. There are three main editors. The Mission Editor, the Terrain Editor and the GUI Editor.
And some little Editors like Datablock Editor, Profile Editor and DML Editor.
Questions? Suggestions?
And here is a "little" screenshot:
darkware.de/TGEEditor.jpg
#2
05/06/2010 (2:22 pm)
The buttons on the left side are Toogle-Buttons. This way you can show/hide the windows.
#3
05/06/2010 (5:14 pm)
Wow, that looks fantastic!
#4
05/08/2010 (6:15 am)
Thomas you still have plans to sell/publish your improve tools for TGE. If so you got another buyer here waiting :) I still use TGE solely for all my personal and experimental gaming ideas and find it fits my needs well. If you can squeeze in a Generic AI module editor too. Right now I use the Universal AI kit which is a great add-on. Thanks for keeping TGE alive :)
#5
Maybe, yes.
Yes, this is possible. I have to buy the Addon's to modify the Editor.
05/12/2010 (6:33 am)
Quote:
Thomas you still have plans to sell/publish your improve tools for TGE.
Maybe, yes.
Quote:
If you can squeeze in a Generic AI module editor too. Right now I use the Universal AI kit which is a great add-on.
Yes, this is possible. I have to buy the Addon's to modify the Editor.
Torque 3D Owner Hans Cremers
I only miss a button to hide (or close) a window.
For example you could close the object creator when it is not needed.