BAD Lighting Lines
by Krystian Lahage · in Constructor · 05/01/2010 (1:26 pm) · 2 replies
Hey everyone, I'm making a building, and as I'm sure many of you know, when you CSG subtract something, like say a simple square to make a window, it divides the wall of the building into about 3 or more pieces. I don't really care that it does this except when the building experiences the lighting of the map, it shows horrible little lines where a these pieces are separated. Anyone know how to fix this?
About the author
I am in charge of Pickled Studios, a company that me and a few friends founded a few years ago. We are currently working on a multiplayer FPS game.
#2
05/01/2010 (9:52 pm)
I just fixed it sorry! In case any one wants to know, I used the detail brush for window frames and doors and tinkered with the lighting values and it made the light stop coming through the small gaps in between brushes.
Associate Britt Scott