Turn off Melv's fluid rendering
by Dr. John Nobody · in Torque Game Engine · 07/03/2003 (11:33 am) · 3 replies
Hey, I got the latest cvs head for my game and I believe it uses Melv's fluid rendering. Now dont get me wrong, I'm a big fan of melv and his resources (especialy that spiffy light), but his fluid rendering just isnt my thing, and unfortunately its turned all the water in my game into something that kinda vaguely looks almost like water. I have a lot of shallow lakes which you cant even see untill your already in them, I tried turning up the opacity but it leaves the water white as if it didnt have a texture, and I cant seem to get the environment mapping up to par with what it had been before... honestly I really liked my old water, is there any way to get that back? will it work if I get Melv's fluid rendering resource and do it in reverse to take all his stuff outa the engine?
Employee Melv May
Doing alot of shallows is certainly harder to configure and would probably need some special treatment in the code. For now though, you can turn the effect on and off in the "Debugging" group; simply uncheck or set to false, the "UseDepthMask" field.
I would never create a resource that couldn't be turned-off as they are not always to everyones liking or don't fit into their particular style.
Hope this helps,
- Melv.