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Broken alt+c camera

by J. Alan Atherton · in Torque Game Engine · 07/02/2003 (10:11 pm) · 3 replies

I've done it again... somewhere I changed something that broke another thing, and I can't remember what it was. The game plays fine in 3rd person and 1st person, but the fly-around (alt+c) camera has trouble. It seems the engine render process freezes when using that camera, but if you push alt+c again, it starts rendering again from the point you would be normally (it doesn't freeze the whole simulation, the screen simply isn't updated). Can someone point me in the right direction?

#1
07/07/2003 (8:29 pm)
Run torque in windowed debug mode, then switch to camera mode. If you dont get yanked back to the code for some access violation, then hit ctrl alt del. When you get your mouse cursor back, go into your code, go to the debug menu, and select break. Hopefully you should be able to debug from there.
#2
07/08/2003 (10:17 pm)
Thanks for the reply. Excuse my 3-month-old ignorance, but are you referring to the in-game debugging stuff, or VC debugging? One thing, I don't use VC... I'm a command-line guy, but I should be able to figure out what you're going at... if you are talking about an external debugger, anyway.
#3
07/09/2003 (5:24 pm)
I was talking about the VC stuff... I couldnt live without it. You can look at all the current variables, their values, run functions, change values, recompile and keep running, step through the code, look at the assembly code, and tons more all from the VC debugger.

I dont know how I'd program without it. :)