Game Development Community

Jumping Vehicles?

by Neil Marshall · in Torque Game Engine · 07/02/2003 (3:28 pm) · 4 replies

I'm just wondering (before I try to copy and paste from the player into the vehicle) has anyone managed to get wheeledVehicles to jump?

#1
07/02/2003 (3:55 pm)
As in jump a ramp? If so, yes I have.
#2
07/02/2003 (4:01 pm)
Or, do you mean to press the space bar and make the vehicle do a vertical jump?

Sounds like fun :-)

In that case you're already on the right track with the code, but I guess you may (or may not) have complications with the 'jump vector' of a vehicle. If I understand correctly, the player stands totally vertical when climbing slopes, but obviously the wheeled vehicle tilts around it's X axis due to it's wheelbase and wheels. So, this affects where it's Z axis points - if the car jumped 'up' on a slope, would it jump away from the actual slope and try and head backwards?

Apologies if I'm talking rubbish here ;-)

-Darren
#3
07/02/2003 (4:15 pm)
I'm trying to do a tony hawkish sort of thing but with bikes. I guess that would be Dave Mirra then :) Where you can go off of jumps and do tricks. If you're on flat ground, you'll do a bunny hop or wheely. I not only want to be able to go off of jumps (Which I believe is simply a matter of hitting a wedge at high speed) but I also want to have the ability to hit things like tree roots and jump (I think that might involve a trigger and processing the jump differently if they are inside of it).

I'm not really sure what the best way to go is. Anyone have any suggestions?
#4
07/02/2003 (4:46 pm)
I'm afraid I haven't done anything in-depth with either object yet.

From what you're saying, and from what I'm guessing, you will need to include some forward motion in the jump, possible all the time. When on a slope, you could also project more forward movement into the jump, allowing the player to travel greater distances and pull off those tricks :-)

You'll probably find yourself projecting the player quite high, even from a standing bunny hop-style move - the player in Tony Hawk's manages to get some awesome air, even in a simple ollie. I suppose that helps sometimes, but I draw the line at bunny hopping onto telephone lines :-)

I can't really offer any technical advice, other than checking through the player code for the jump-specific stuff, and implementing that straight into wheeledVehicle. See what you get :-)

-Darren