Game Development Community

Continue, a main menu feature (iTGB)

by rennie moffat · in iTorque 2D · 04/27/2010 (8:42 am) · 2 replies

I want to build a "continue" feature in my game. Thus I need to set up a global variable that will be triggered, set when the game is exited. This will be easy enough I think when a user hits my "exit game" button. but what about when the user hits the actual devices "exit" button? (iPhone, iPod etc). I have seen many games do this, but I am not sure how/if i can record my current level, sceneGraph etc if this button is hit.

Any insight?

Thanks.

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
04/27/2010 (11:00 am)
Rennie, I think you need to look at these (I didn't use them in the end so can't offer anymore info):

//---------------------------------------------------------------------------------------------
// Handles the iphone application system event.
//---------------------------------------------------------------------------------------------

function oniPhoneResignActive() {
	$timeScale = 0;
}

function oniPhoneBecomeActive() {
	$timeScale = 1;
}

function oniPhoneWillTerminate() {
}
#2
04/27/2010 (11:12 am)
timeScale. I use that for pause.

anyhow, I posted the same thread in the TGB forum and am getting some good help there.
Thanks.



www.torquepowered.com/community/forums/viewthread/114541