TGB Inventory Tutorial
by Jean-Pierre Key · in Torque Game Builder · 04/26/2010 (1:56 pm) · 3 replies
Hi, I am new to Torque Game Builder. I have done some of the tutorials so I have an "okay" grasp of some of the context of torquescript, but it should be noted that I am not a programmer. I have been scanning the TDN and the forum hoping to find a tutorial or some code to help me start implementing my inventory sytem for my action rpg (started working on things such as getting a character on screen and such first)as I think I have the other things like making a gui down. Can anyone point me in the right direction? Thanks in advance!
#2
04/27/2010 (12:46 pm)
The Inventory system I am trying to make is two fold. First there "item" inventory system. It (hopefully) will be like the GuiListEdit in which I can add and remove items between different menues (i.e. player, shop, chest)a la games like fallout 3 and such. the second one, is more like an inventory of stats like health, mana, and strength. By the way thank you for your quick response.
#3
04/27/2010 (1:01 pm)
There are 2 main aspects of this: 1) Gui handling and 2) under the hood management. I addressed #2 in my response since that is the logical place to start. Once you can move things around via code, then you can add the gui controls (at least, that would be my approach).
Torque Owner Kevin James