audio woes
by rennie moffat · in Torque Game Builder · 04/26/2010 (12:02 pm) · 4 replies
I had gotten audio to work earlier but no longer.
I have.
set up my audio.cs file etc. and am following the steps.
I have called my looping music to play on collision with objectX.
When objectX is collided with the player, I switch the collisions to false and call the music to play. The collisions are turned off as I noticed using the debug render but the audio is not being called.
I use
I call the audio.cs in the game.cs i set audioTypes, profiles and descriptions. really annoyed here, I guess from this it is useless to ask for help?
I have.
set up my audio.cs file etc. and am following the steps.
I have called my looping music to play on collision with objectX.
When objectX is collided with the player, I switch the collisions to false and call the music to play. The collisions are turned off as I noticed using the debug render but the audio is not being called.
I use
$bkgLoop1 = alxPlay(%this.sound); //this.sound is a behaviorField, string, //I have also tried $bkgLoop1 = alxplay(bkgLoop1); // the actually audio profile name.
I call the audio.cs in the game.cs i set audioTypes, profiles and descriptions. really annoyed here, I guess from this it is useless to ask for help?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
hmmmmmmmm.
this is the right track. no?
04/26/2010 (5:52 pm)
hmm, but I am not stupid? I am calling everything as is. I have my own little folder, data/audio/music. my files are .wav, profiles and descriptions etc. audio.cs in the gameScripts folder and is called in game.cs.hmmmmmmmm.
this is the right track. no?
#4
I did not realize it was that harsh. I posted again thinking, since technically it was no longer my first sound. Technically it was my second. But fair is fair. I hope to get sound running today. If it is such an issue, please feel free to delete this thread.
04/27/2010 (6:21 am)
ok, I did not realize it was that harsh. I posted again thinking, since technically it was no longer my first sound. Technically it was my second. But fair is fair. I hope to get sound running today. If it is such an issue, please feel free to delete this thread.
Torque Owner Kevin James