Tile layers in 1.3.1?
by Henry Shilling · in iTorque 2D · 04/23/2010 (12:13 am) · 5 replies
I have not gotten a tile layer to work yet. When I save it to the data/tilelayers it just disappears. Is there some other way I should do this?
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#2
04/23/2010 (11:34 am)
ohh man that is not cool. I was translating my xblig to the iPhone and sadly use tiles. Maybe I can work around it somehow
#3
04/23/2010 (1:20 pm)
Thanks for the heads up Marc. Particles and tilemaps are needed to make games. Sigh... I guess I'll have to stay with 1.3beta until GG fixes these problems.
#5
05/08/2010 (11:14 pm)
I have up to 7 tilemaps in some of my levels and I've not experienced any problems, am I missing something?
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
the serialization in the 1.3.x editor is broken at the time, scrapping at least tilemap, tile layer and particle effects