Game Development Community

widescreen resolution

by Krisztian Brizs · in Torque Game Builder · 04/19/2010 (1:03 pm) · 2 replies

I am going through the TGB tutorials while running the demo. In the first workspace tutorial, I followed all of the directions and it was simple enough to understand. However, I am confused about aspect ratios. When setting the resolution to 1920 x 1200, the images that are dropped in the workspace are stretched. How can I work at the exact same resolution the game will be played at, if my resolution is 1920 x 1200. In other words, that is my target resolution.

#1
04/19/2010 (1:45 pm)
In TGB, go to Editor -> Preferences...

Under the Scene Editor tab, you'll find "Design Resolution". You can set your widescreen resolution there.

If you allow the user to use non-widescreen resolutions, though, you'll need code to letterbox. You'll find tips here:
www.torquepowered.com/community/forums/viewthread/102057
www.torquepowered.com/community/forums/viewthread/67914
#2
04/19/2010 (1:57 pm)
That is what I mean. I have the design resolution set to 1920 x 1200, but the images in design view are stretched.