widescreen resolution
by Krisztian Brizs · in Torque Game Builder · 04/19/2010 (1:03 pm) · 2 replies
I am going through the TGB tutorials while running the demo. In the first workspace tutorial, I followed all of the directions and it was simple enough to understand. However, I am confused about aspect ratios. When setting the resolution to 1920 x 1200, the images that are dropped in the workspace are stretched. How can I work at the exact same resolution the game will be played at, if my resolution is 1920 x 1200. In other words, that is my target resolution.
About the author
#2
04/19/2010 (1:57 pm)
That is what I mean. I have the design resolution set to 1920 x 1200, but the images in design view are stretched.
Associate William Lee Sims
Machine Code Games
Under the Scene Editor tab, you'll find "Design Resolution". You can set your widescreen resolution there.
If you allow the user to use non-widescreen resolutions, though, you'll need code to letterbox. You'll find tips here:
www.torquepowered.com/community/forums/viewthread/102057
www.torquepowered.com/community/forums/viewthread/67914