Particles
by Aaron Heal · in Torque 3D Professional · 04/19/2010 (6:00 am) · 7 replies
Hey guys hows it going? Well anyway I have been trying to create new particles for our game but I can't the custom particles stuff to happen for me.
Essentially what I am trying to do is to create a particle effect for the summoning system that I am working on but I keep getting an error but when I use one the default Nodes, emitters and particles I have no problems.
So I guess my real question is have I missed a step in creating my particles/nodes/emitters?
Essentially what I am trying to do is to create a particle effect for the summoning system that I am working on but I keep getting an error but when I use one the default Nodes, emitters and particles I have no problems.
So I guess my real question is have I missed a step in creating my particles/nodes/emitters?
About the author
#3
04/20/2010 (5:38 am)
Be aware that there's a bug where the emitter's name gets wiped when you save it in the particle editor. Workaround - replace the name in the cs file manually.
#4
04/20/2010 (6:46 am)
Is that in the managedparticles.cs (or what ever it is) that gets generated?
#5
04/20/2010 (8:29 am)
It'll be wherever the editor dumps new ones - just look for an emitter with no name.
#6
04/20/2010 (5:14 pm)
but I'm fairly sure that the editor saved the name. Anyway I gave it a name and it still didn't work it kept saying that "summonEmitter is not a member of ParticleEmitterNode class" or something
Aaron Heal