Setting the camera POV position.
by Diego Perez · in Torque 3D Beginner · 04/19/2010 (2:14 am) · 2 replies
Hi all,
I have been some time trying to solve an issue that probably is quite simple, but I have not been able to find a solution in the forums/doc.
I have imported a new 3D model for a FPS shooter, and it is taller than the one that comes with the engine (Gideon). The problem I have is that the POV (Point Of View) of the player's camera is still located where it was with Gideon (so now, it is more or less at the waist of the new player body). I prefer not to change the scale of this new player, so I would like to set the POV at the player's head.
Do you know a easy/quick way to set that position properly?
Thanks for your advice,
Diego.
I have been some time trying to solve an issue that probably is quite simple, but I have not been able to find a solution in the forums/doc.
I have imported a new 3D model for a FPS shooter, and it is taller than the one that comes with the engine (Gideon). The problem I have is that the POV (Point Of View) of the player's camera is still located where it was with Gideon (so now, it is more or less at the waist of the new player body). I prefer not to change the scale of this new player, so I would like to set the POV at the player's head.
Do you know a easy/quick way to set that position properly?
Thanks for your advice,
Diego.
About the author
Torque 3D Owner Daniel Balmert
Default Studio Name
Eye node is where the camera looks from in first person, whereas Cam is where the camera looks at in 3rd person.